The Phantom Tollbooth TYA
Based on the venerated children's book, a young boy's magical journey proves that life is the greatest adventure of all.
Show Essentials
7
Roles
G
Rated
1
Act

Full Synopsis

The curtain rises and we are in Milo's bedroom ("Prologue"). Milo lays in his room alone. Some classmates come to his house and ask him to go to the park with them. He turns them down, and they complain that he never wants to do anything. Milo is never interested by anything at all. He hates and is bored by everything, especially school ("Another Boring Afternoon").

Three demons appear in Milo's room, though Milo does not know they are there. They are pleased that Milo wants to do nothing and is bored with everything. They are doing their job in making sure of that ("First Demons' Scene: Gotcha!").

As the Demons disappear, the handles on Milo's dresser light up, and the front of the dresser opens to reveal the Phantom Tollbooth ("The Birth of the Booth"). There are two buttons on the tollbooth: Continue and Cancel. Milo approaches and figures there is nothing to lose, so he presses Continue. His room disappears, and the tollbooth comes to life. Milo is given all the instructions he needs. He pushes a button and receives a coin... another button yields a map, and then his car arrives! He looks at the map and decides to go to the Castle in the Air. He deposits the coin, passes the tollbooth and is on his way ("A Ride Beyond Expectation").

Milo drives down an unfamiliar road, and neither his room nor the tollbooth are in sight. Everything seems brighter than Milo has ever seen before.

Milo sees a man holding a sign on the side of the road and pulls up to him. The man welcomes Milo to the Land of Expectations. He explains that this is the place where everyone must stop before they get to where they are going. Many people never make it beyond this place, and this man's job is to rush them along. He is the Whether Man ("The Whether Man").

Milo asks if this is the right road to Dictionopolis. The Whether Man says there are no wrong roads there, so this must be the right one. However, Milo begins to daydream and takes a wrong turn ("Into the Doldrums").

Milo stops and falls asleep behind the wheel of his car. The Lathargarians approach and inspect Milo. Milo awakens, but realizes the Lethargarians are harmless. He asks where he is and they explain he is in the Doldrums, which is where nothing ever happens or ever changes. Thinking and laughing are illegal here ("Chaconne of the Lethargarians"). They explain to Milo what their days are like here in the Dolodroms: nothing but eating, napping and procrastinating, which keeps them very busy ("The Lethargarian Shuffle").

The only person in the Doldrums who ever does anything is The Watchdog, Tock. She approaches, and the Lethargarians scatter. Tock asks Milo what he is doing there. Milo says he is on his way to Dictionopolis, and Tock tells Milo that she got stuck here because she was not thinking, and the only way to get out is to start thinking! She urges Milo to think about anything he can, which gets his car moving again and eventually gets him back on his journey ("The Drive to Dictionopolis").

Tock tells Milo the story of Dictionopolis: Years ago, there were two princes born – one with a gift for words, and one with a gift for numbers. The two princes began to argue, and the rift grew so great between them that they each went their separate way and established their own land. Azaz became the ruler of Dictionopolis, and The Mathemagician became the ruler of Digitopolis. Their sisters, the Princess Rhyme and the Princess Reason, tried to settle the quarrel. They ruled that numbers and words were of equal value. The brothers still could not agree... except that this answer from their sisters was wrong. They banished the two princesses to the Castle in the Air ("Tock's Narrative").

Tock and Milo arrive in Dictionopolis on Market Day ("Welcome to Dictionopolis"). They find themselves in a market where words are being sold and bought. Milo is amazed by how many words there are and how many uses there are for the words ("At the Market").

The King's Advisor arrives and welcomes Milo, leading him to the king ("Entrance of King Azaz"). Since words are so important, they try to use all of them... even if they use four words in one sentence that all mean the same thing! The King agrees with Milo that, ever since Rhyme and Reason were banished, things seem to make little sense. Milo and Tock say that they want to try to rescue Rhyme and Reason and return them here. The King is cautious, saying it will be a difficult job. Milo takes a moment to decide if he is brave enough to take on this challenge and decides that he is ("Do I Dare").

King Azaz produces a magic book to give to Milo to protect him on his journey. It is a dictionary ("Magic Sound #1"). Milo and Tock travel to Digitopolis ("Milo's Traveling Music").

Along their way, they meet a man who confuses them even more by saying he is a giant, a midget, a fat man and a thin man. They try to point out the problem with this, but he just sends them on their way (optional)("Giant/Midget").

The road seems to have disappeared, and Milo and Tock are now on foot. They discover a sign that shows them the way to Digitopolis. It is actually three signs: one with miles, one with yards and feet and one with inches. They cannot decide which one to follow.

They arrive at the Numbers Mine and are assisted on their journey by Miners ("Music of the Mine"). Milo is amazed that this is where numbers come from! The miners teach Milo the importance of numbers. After all, how can you have tea for two without numbers ("Hail, Digitopolis")?

The Mathemagician arrives and greets his guests ("The Mathemagician's Entrance"). He assures them of the importance of numbers over words. They sit down to lunch, but feel hungrier than before – they had eaten the special stew of Digitopolis ("Subtraction Stew"). Before Milo and Tock embark on their mission to bring the Princesses back, The Mathemagician gives Milo a magic pencil to protect him on the journey ("Magic Sound #2").

The Mathemagician gives Milo and Tock directions to The Mountain of Ignorance before he exits ("From Farewell Digitopolis through Mountains of Ignorance"). In the mountains, Milo and Tock encounter the demons again, who try to enlist Milo and Tock's help in filling his pool by using eyedroppers and untangling paper clips, all of which would take forever. There is The Demon of Insincerity, who keeps them running around in circles and gives them the worst advice. Finally, there is the Senses Taker, who tries to bury them in questions and forms ("Gotcha – Reprise").

Milo takes out his magic pencil to help him breeze through a task he is given by The Trivium ("Magic Sound #3"). Then, to quickly complete the tasks that the Senses Taker has given them, Milo takes out the magic dictionary he received from King Azaz ("Magic Sound #4"). Finally free from the demons, Milo and Tock ascend the stairs to find the Princesses and bring them back home ("The Climb to the Castle in the Air").

They reach the Princess Rhyme and the Princess Reason, who delight that someone is here to rescue them. They say how clever Milo must have been to get here, but Milo is filled with doubt since he has no idea how to get them safely back past all the demons. They assure Milo that he has changed from who he once was and can now do anything ("Milo").

The Demons begin to destroy the stairway and Milo, Tock and the princesses don't know how to get back down. Milo realizes that time flies and Tock, who is a Watchdog, can get them down safely. As they land, the demons move in, trying to ambush them. They just about have them surrounded when the kings from Digitopolis and Dictionopolis arrive with their respective armies. The demons are outnumbered and retreat ("The Return of Rhyme and Reason").

It is declared that Rhyme and Reason once again reign over both kingdoms, and that Milo and Tock are heroes. Milo heads for home and ends up back where he started ("The Drive Back Home").

As he stands in his room, he looks around and does not see his car or the tollbooth. There is a letter on his bed. It explains that, now that he knows his way, he no longer needs the tollbooth, so it has been collected for other people to use. Milo is sure that he won't even have time to go on another journey since now he realizes just how much he has to do right at home ("Finale").

His classmates come by again and, this time, Milo joins them, excited to go out and do things ("Good Fortune to Milo and Tock") ("Bows and Exit Music").

Casting
← Back to The Phantom Tollbooth TYA
Cast Size: Small (Up to 10 performers)
Cast Type: Children
Dance Requirements: Standard

Character Breakdown

Milo
Milo is a lazy 10-11 year old boy who has lost his sense of adventure. That is until he enters the tollbooth and is forced to meet trials head-on with his thinking-cap and bravery he didn't even know he had.
Age: 10 to 11
Demons (3)
The "invisible" sinister figures who encourage Milo that nothing is worth doing because it's all a waste of time. Played by Actors, 3, 4, 7.
Whether Man
The eccentric keeper of the 'Land of Expectations' whose job it is to hurry people beyond expectations. Played by Actor 3.
Age: 25 to 60
Narrators
Guide us through the story. Played by Actors 2, 4, 6.
Lethargarians
A group of men and women from the Doldrums, a land where doing and thinking are against the law. The Lethargarians move in slow motion, seeming to float rather than walk. Played by Actors 3, 4, 5, 6, 7.
Tock
Tock is a ticking watchdog and loyal companion, teacher, and protector of Milo. Other than the clock in his chest, he is a normal dog in all respects. Played by Actor 2.
Azaz
Brother of Mathemagician, Azaz develops a love of words and thinks they are more important than numbers. He is the King of Dictionopolis. Played by Actor 4.
Age: 25 to 40
Mathemagician
Brother of Azaz and King of Digitopolis. Mathemagician develops a love of numbers and thinks they are more important than words. Played by Actor 5.
Age: 25 to 40
Princess Of Rhyme
The Sisters of Azaz and Mathemagician who are banished when they try to end the feud between their brothers. Played by Actors 6, 7.
Princess Of Reason
The Sisters of Azaz and Mathemagician who are banished when they try to end the feud between their brothers. Played by Actors 6, 7.
Age: 15 to 30
The Giant/midget/fat Man/thin Man
An average man Tock and Milo meet along their journey to Digitopolis. Played by Actor 3.
Age: 20 to 40
Vendors
The Men and Women who sell words on the streets of Dictionopolis.Played by Actors 3, 4, 5, 6, 7.
Miners
The Miners of Digitopolis who teach Milo about the importance of numbers. Played by Actors 3, 4, 5, 6, 7.
Milo's Classmates
2 boys & 2 girls. Milo's friends who want him to come and play. Played by Actors 2, 3, 5, & 6.
Age: 10 to 11
Ensemble
Array
Advisor
Includes the Duke of Definition, Minister of Meaning, Count of Connotation, Earl of Essence, and the Undersecretary of Understanding. Played by Actor 3.
Age: 20 to 40
Full Song List
The Phantom Tollbooth TYA: Prologue/Another Boring Afternoon
The Phantom Tollbooth TYA: First Demons' Scene (Gotcha)
The Phantom Tollbooth TYA: The Birth Of The Booth
The Phantom Tollbooth TYA: The Whether Man
The Phantom Tollbooth TYA: The Lethargarian Shuffle
The Phantom Tollbooth TYA: Tock's Narrative
The Phantom Tollbooth TYA: At The Market
The Phantom Tollbooth TYA: Do I Dare?
The Phantom Tollbooth TYA: Hail, Digitopolis
The Phantom Tollbooth TYA: Subtraction Stew
The Phantom Tollbooth TYA: Gotcha (Reprise)
The Phantom Tollbooth TYA: Milo
The Phantom Tollbooth TYA: The Return of Rhyme And Reason
The Phantom Tollbooth TYA: The Drive Back Home/Finale
The Phantom Tollbooth TYA: Good Fortune To Milo And Tock

Show History

Inspiration

The Phantom Tollbooth, with book by Norton Juster and Sheldon Harnick, music by Arnold Black, and lyrics by Sheldon Harnick, is based on Juster's 1961 children's novel of the same name.  Considered to be a classic of children's literature, Juster was inspired by both his father's excessive use of puns and his exposure to the Marx Brothers movies.  Black and Juster worked together in 1995 to adapt the book into an opera.  Black decided to bring in his friend Harnick, a three-time-Tony-winning lyricist, to work on the project, and the three decided to scale back their original idea and write a musical rather than an opera.  Unfortunately, Black passed away in 2001 before the musical was able to hit the stage.  Soldiering on in his honor, Harnick and Juster continued to work, with Harnick taking over to finish out the music.

When writing the musical, Juster gave outright permission to take liberties from the original novel, including eliminating several subplots and characters.  Harnick also decided to embrace an educational side with his lyrics, aiming for the possibility of his songs being separated to teach outside of the musicals.  For example, the song "At the Market" uses many adjectives in its lyrics to help show children what an adjective can be.

Productions

The Phantom Tollbooth had its world premiere at the Harwich Junior Theatre in Cape Cod, Massachusetts, on August 6, 2002.  The next major production came with a run at the Kennedy Center from November 16, to December 16, 2007.  Since then, the musical has been performed at several major regional theaters, including Stage Door Conservatory and Wheelock Family Theatre.

Cultural Influence

  • The regional popularity of The Phantom Tollbooth has inspired new versions for licensing. The creators have made both a junior version for younger children, creating far more characters and shortening the material to one act, and a "theatre.for young audiences" version, distributing the roles from the original musical amongst seven actors.

Critical Reaction

"Witty and buoyant... a richly textured score.... No trace of jingly-ness mars Black's sophisticated score.... Harnick's lyrics brim with deadpan drollery. ...A coup, a feat, a canny exploit and one neat trick!"
– The Washington Post

"Lively musical sure to please every generation... the lyrics by Sheldon Harnick go straight to the heart."
– Harwich Junior Theatre

"An inventive fantasy! ...Deftly captures the delightful wordplay and Marx Brothersesque puns from Mr. Juster's book"
– The Washington Times

"Sheldon Harnick and Arnold Black s kaleidoscopic score sparkles in Broadway s brightest hues."
– The Theater Mirror

Connect

Billing

Based on the novel by Norton Juster.

Requirements

You must give the authors/creators billing credits, as specified in the Licence Agreement, in a conspicuous manner on the first page of credits in all programs and on house-boards, displays and in all other advertising announcements of any kind. You agree to supply to the Licensor full details of all such material for Licensor’s approval prior to printing and distribution and supply two (2) copies of the program after printing.
Percentages listed indicate required type size in relation to title size.
THE PHANTOM TOLLBOOTH TYA

(100%)

 
Based on the book by Norton Juster
(50%)
 
Book by
Music by
Lyrics by
NORTON JUSTER & SHELDON HARNICK
(50%)
ARNOLD BLACK
(50%)
SHELDON HARNICK
(50%)
 

 

The videotaping or other video or audio recording of this production is strictly prohibited

Included Materials

ItemQuantity Included
LIBRETTO/VOCAL BOOK10
PIANO VOCAL SCORE2
STUDY GUIDE1
TYA PERFORMANCE TRACKS1

Production Resources

Resource
HOW DOES THE SHOW GO ON-10/CS
HOW DOES THE SHOW GO ON?
PRODUCTIONPRO-DIGITAL SCRIPT/SCORE
REFERENCE RECORDING
STAGE WRITE APPLICATION